Illusions and Dead Things

That one ring...

I know I put it somewhere...

Lorat the gnome replied to Vinues’s note with a large and stylistic “NO.” When questioned he explained this was due to his failing health, which in turn was due to his failing to keep his hands on his ring, or vice versa. Arumeaus and Kara decided to see if they could turn that “NO” into a “PUDDING” by retrieving the ring.

They gated to the town where Lorat had been ambushed and had the ring stolen, Pendine in the Gewold Mountains, to visit the Darkamorf gang. It didn’t take long for the pair to draw the attention of the gang, quite simply because this was a small town and they were asking about the gang.

They were met the next morning by several “humans” claiming to be the Darkamorfs. They said they knew of the ring, but could not tell the gnomes its location without trusting them. In order to gain their trust, they set Ara and Kara on a mission to put their names in a book, under the tavern. They were led to the entrance of a maze. After killing a mockery monarch, a set of salamanders, a dearth of devils, a herd of hezrou, a gang of golems, and a destitute dragon… they figured out what they could have done to not have to fight any of those things, and found not only the ledger, which imparted to their minds a symbol, but also the ring, and a key. Also, a Nalfeshnee appeared, said something ominous, and then disappeared.

They returned to the surface and learned they were now welcome in the town of Pendine, and anyone will know that if they think of that symbol and their name as they speak to the villagers… townsfolk… hamletians… tribesmen… plebians… bergers? Diners.

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