Illusions and Dead Things

Getting Caught Up
In a War

So since then, the pair of gnomes have returned the ring to Lorat, and spoken again with Vinues and Pilos (who turned out to be the dragon for whom Cara works). They were both set the task of attempting to find the lair of Warsaw, the gold dragon of the game. Researching took them to Tegby, and from there they headed east, to find a castle with a puzzle and a kobold in it. The kobold turned out to be Cara’s brother from another father, Ipkyrik, and the puzzle turned out to be a curse on Warsaw to summon him once it was figured out (but this works only once per decade). Once Warsaw was summoned, he gave the trio gifts, and said he needed to get back to watch a battle that was supposed to happen. Arumeaus offered to gate him back to save him some time because of the inconvenience. The group headed there, and spoke with the general of one of the sides of the battle, Stonys Bearcharger. The three shortest in that conversation decided to help Stonys with the battle, though they were assured no compensation was able to be offered. Ipkyrik was to help on the front lines, Cara to provide decoy targets in the forest behind the other army, and Arameaus to gate the army to the defensible high ground which would have otherwise taken days to reach.

Then things got interesting. Each member of that party was secretly set an objective by their corresponding dragon. That evening, Arumeaus left to make a few preparations. Once back in the camp, he found that the general had no intention of sending her army through the gate, and began arguing with Arumeaus. Angry, Arumeaus threatened to prevent her from going with her army when they intended to march in just a few minutes. Stonys suggested that she would have to be locked up for that. Taking this challenge literally, Arumeaus turned invisible and trapped the general inside a cage of force. After a few moments of the general becoming more and more irate, she finally relented and offered to send the army through the gate to the high ground if she were freed. Once everyone was through the gate, Arumeaus freed the general from the gem she had been trapped inside, and turned his illusory general into a message for the army, telling them they had just been gated very far away, and good luck.

Arumeaus eventually came back to the location and offered to provide amenities for the army, but Stonys did not like being trapped there so did not trust anything Arumeaus offered, and ordered her army to do the same.

Meanwhile, Ipkyrik had his own plan. He went to the nearest town to the army after they were gated, and found a wordsmith, whom he hired to write a letter, vilifying the army and asserting that the army was going to attack, possibly after they tried to win the town’s trust with false words. He took this letter to the mayor’s office, snuck in, and left it on his desk. Arumeaus had been keeping an eye on everyone and noticed this letter, so sent Cara to deal with her brother.

Everyone eventually came back to the location they had been staying at, just a few hours march north of the area where they were gated.

Arumeaus continued to offer food and wine and water to the soldiers who had little, though was attacked by picnic formians while doing so. The siblings and the gnome fought them off fairly handily.

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That one ring...
I know I put it somewhere...

Lorat the gnome replied to Vinues’s note with a large and stylistic “NO.” When questioned he explained this was due to his failing health, which in turn was due to his failing to keep his hands on his ring, or vice versa. Arumeaus and Kara decided to see if they could turn that “NO” into a “PUDDING” by retrieving the ring.

They gated to the town where Lorat had been ambushed and had the ring stolen, Pendine in the Gewold Mountains, to visit the Darkamorf gang. It didn’t take long for the pair to draw the attention of the gang, quite simply because this was a small town and they were asking about the gang.

They were met the next morning by several “humans” claiming to be the Darkamorfs. They said they knew of the ring, but could not tell the gnomes its location without trusting them. In order to gain their trust, they set Ara and Kara on a mission to put their names in a book, under the tavern. They were led to the entrance of a maze. After killing a mockery monarch, a set of salamanders, a dearth of devils, a herd of hezrou, a gang of golems, and a destitute dragon… they figured out what they could have done to not have to fight any of those things, and found not only the ledger, which imparted to their minds a symbol, but also the ring, and a key. Also, a Nalfeshnee appeared, said something ominous, and then disappeared.

They returned to the surface and learned they were now welcome in the town of Pendine, and anyone will know that if they think of that symbol and their name as they speak to the villagers… townsfolk… hamletians… tribesmen… plebians… bergers? Diners.

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Stuff so Far
(To be fleshed out later)

Arumeaus was summoned to help find what happened to Sumgai!
He had The Abhorsen help!
They were teleported to a cave full of Undead, Aberrations, and Constructs!
They found a big pile or treasure!
A lady offered to teleport them to her master who owned the treasure!
They did!
They talked to Vinues, who is really a Dragon of the Great Game!
He gave them a message in a bottle!
The Abhorsen ditch the quest!
The ballistic gnome appeared!
The gnomes went to deliver the message to where they thought it should go!
They were impeded by eladrin and frost giants!
Now they’re in the center of an iceberg with someone yelling at them!

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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